El Matador: Review
Often, in order to describe the game to his friend/grandmother/dog, while not pouring a speech into a good ten kilobytes, we resort to a simple method – “comparison”. El Matador, Born long before this day, was constantly positioned as Far Cry. Only better, of course. Such arguments were not born from the ashes, but were captured and subsequently posted on the Internet after watching the screenshots. The latter, by the way, in the initial pairs were nothing more than skillfully made by arts, or corrected in Photoshop game pictures. What was seen, to put it mildly, shocked. Mention of El Matador rise by mid -2004 (at the same period of time, the guys fired from Crytek) And then, looking at the juicy -green palm trees and unshaven “banditos”, Far Cry did not seem so stunning Richy Reels Casino review. Years passed, but today’s work of the guys from Plastic Reality Not impressive. Yes, you can see the efforts with which they approached the project, evidence is evident, but that shine, which sparkled without hesitation a lot of mentioned Far Cry, Alas, no.
It is not known why Colombia was not famous for monuments, abundant crops and God knows what, but every youth, and not only, can answer without delay: “That country is rich in drugs!”. Our hero is a brave fighter of special forces, goes to various points … Sorry, Colombia and nearby surroundings in order to restore order, by destroying labor or factory (it’s still about drugs, if anyone forgot). Along the way, it is necessary to punish with the help of lead of particularly distinguished drug lords who do not want to appear before the court. And in general, it is necessary to eliminate the impending all -planetary disaster (the latter is attributed by logical meaning, in fact, nothing of the same in El Matador No).
To come up with something easier than the plot tie in the reviewed project seems very difficult for me personally, but against the backdrop of other games and their “daughter, they killed-avenge” and “the cat was kidnapped-returning”, everything that happens on the screen seems quite sane. After all, in fact, there are such organizations why we have to laugh and survive?
We will not be able to deal with evil alone, but with comrades-bots. It is worth noting that partners are in no hurry to put their body under the bullets, they skillfully find shelters, periodically shooting, looking out for a few seconds. And if you decide to exploit your colleagues, this will not affect the reputation, no, but to the difficulty of passing: while you are sitting in a secluded place, they will lay out their heads, and then numerous bandits rush no less numerous sights on your character. It is impossible to present more sadly.
AI of adversaries is not at all behind the special forces, but the overall level, of course, is low. At first, you are perplexed how, at an average level of difficulty, the first missions are exclusively with assistants Quick Save/Load. Further – worse. In the jungle to get in full growth, no one will give you at all, be ready to clamp CTRL constantly. And the fault of all this is too peppy enemies to whom the developers attributed to inhuman speed. You can only fight this misfortune in the Bullet-Time mode, it is a pity that a strip with adrenaline (or what our hero accumulates there) has the ability to spend money very quickly. So you have to go through El Matador with dashes, taking time for a compulsory vacation. True, at times, they will not let you stop and think about the meaning of life – one aimed throw of a grenade under your feet and that’s it, rush to start over again.
Played in El Matador quite nothing, not counting the above minuses. Only if Far Cry more positioned as a realistic shooter, then from the pended project it blows arcadity. She, by the way, manifests itself in everything. A slender character easily, like a horse or a mule, carries more than 7 firearms. The engine does not respect physical laws at all, which is why the bottles fly in level and remain aimed. But the glasses are so realistic that a smile involuntarily spread over the face. And, lastly, what to hide here, absolutely all people-people have a heroic immunity that allows you to take a good dozen bullets on the chest and then continue to enjoy life as much as possible.
The surrounding scenery, unfortunately, is too scarce for research. You don’t really go for the right and left, the mission is linear to disgrace, and you have to go on rails like a train, lingering at stops-beads. Make it Plastic Reality more locations, give me freedom of action, then El Matador I attracted much more.
Technologically, the game will not cause a storm of applause, but cases with a sad mine should be single. The levels are stuffed with many objects (a pity of non -interactive), on which stylish textures flaunt, animation is in order, the blood naturally splates the surrounding objects. Personally, I believe that the use of a third -person view only ruined the universal atmosphere, making it difficult to shoot. And the longing gnaws more and more when, by the wave of the right mouse button, you bring the camera closer to the shoulder of the special forces ..
A big plus I find in El Matador Change of musical topic in case of danger: sometimes you simply do not see a hidden enemy! The rest to call melodies memorable tongue does not turn. Remember, there was something loud, then calm … and that’s it. The rest of the tinsel, once: shots, explosions, oh-strokes-holds on the level.
Oh yes, I completely forgot to remind you of a huge arsenal, glitches with freezing of dead “carcasses”, an ugly species of nails at the chief of the hero (look in the script rollers!). Although, all this will not in any way affect the final assessment.
Final comments:
Come out El Matador two years ago – he would not be prices. But now, when the game industry excites projects with new ideas, hitherto unheated, playing Matador is banal bored. In any case, boredom will overcome you if not in an hour, then in two exactly.
Gameplay: the whole process boils to the simple – shooting enemies, then a break. Repeated to the final credits.
Graphics: a pretty picture that destroyed the view from the 3rd person and a completely insane physics. There seems to be, and it seems there is no.
Sound: good unspoken themes. But first of all, nevertheless untreated.
For a long time?: In connection with an absolutely linear plot and a lack of freedom, it is recommended to get a game only once.